Gamifying the classroom for the acquisition of skills associated with Machine Learning: a two-year case study
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Recommended citation: Antonio Manuel Durán-Rosal, David Guijo-Rubio, Víctor Manuel Vargas-Yun, Antonio Manuel Gómez-Orellana, Pedro Antonio Gutiérrez, Juan Carlos Fernández, "Gamifying the classroom for the acquisition of skills associated with Machine Learning: a two-year case study." In Proceedings of the 13th International Conference on European Transnational Education (ICEUTE 2022), Lecture Notes in Networks and Systems, Vol. 532, 2022, Salamanca, Spain, pp.224--235. http://doi.org/10.1007/978-3-031-18409-3_22